Sardines. Next, head back to Hawkins Suburbs. On the other side of the wall, you can enter the room that looks similar to activate a trap. While you're here you can first fill in Steve on your discovery of the dictionary to finish The Codebreakers quest, then talk to Robin. Time to head over to Hoppers Cabin. Rewards: Hidden Room, Metal Tube, Gauze, Ping Pong Ball, Gnome #44: Papa Gnome. Eventually, painfully, it'll be over; just leave the area to be done with it. If youve been following my guide so far, you now have all the items needed to complete the Pizza subquest. Location: Stay outside and follow the fence until you see Arnold's red pointy hat. First, head SE until you reach a big clown face. Open the gate with your new-found combination and loop around the house for another chest before going inside. Head through to the Rift Room and smash up everything in these rooms to find three clues, which will trigger a brief cinematic. Gnome #42: Samantha is your reward. In this map, there will be several red switches that enemies will run to in order to activate alarms. Location: Head into the second area and activate switches 1, 2, 3, 5, and 8 to open a new area to find Falken. Run through the Russian bases as much as you can. Head to Hawkins Square and enter Melvalds to talk to Joyce. Instead of going down it, head back NE to where there's a hack panel, and behind it, some destructible rocks, some rats and Gnome #32: Charlene. Go NW in the previous green room. Hell reward you with money, a Medkit, and x2 Cokes. If you want to head back to where Robin was now, youll realize that they moved her. 2r is the formula for circumference, so make sure the perimeter lights and only those lights are active by stepping on the corresponding floor switches. She will join your party, granting you: Before you head to the conference room, perform the usual tossing and smashing of the premises (and ruin Jonathan's photos.) #7. Stranger Things 3: The Game Story walkthrough. Fast travel to Starcourt Mall. Leave here to get up to Floor 5. Make sure the golden bear is pointed towards the plants, then head down to the SE and wrap around to where the chest and vent were in the back. We're nearing the end, now. It's pretty simple to defeat herjust get the lights on via the two switches and hit her when she's vulnerable, then rinse and repeat. Kyrzran is a village located in Kamchatka in Siberia, in the Soviet Union. Showing 1 - 7 of 7 comments. The clown here needs the answer of 5. Start with the Codebreakers quest, which will send you back to Scoops Ahoy for another translation session. Head through the door and you'll complete the quest. His special attack will fire some tracking bullets, which are pretty tough to avoid. Then head downstairs to the Food Court and over to Knot So Good and get a nasty pretzel to technically fulfill your obligation to Billy. Hit the switch in the back of the SE room to open a door to the far SE. Kill the enemies in here and grab Gnome #39: Deckard. You'll need to hit two breakers to make the path forward, but follow the "blood" southeast of the second breaker to find a few rooms with a chest and various destructible objects to loot. Inside the top one room a chest with a Cattle Prod. It worked for me. But at this point, we have more than ten gnomes found, which means you can head to the back room and open the first of the chests here for a bunch of crafting materials. With that done, your only remaining story quest is back at Scoops Ahoy. The man tells us about 2-pi-r and youll see a grid of switches that are 5x5. Tell the clown it took 10 tickets to get in, grab the random chest of items in the NW if you want, and then leave by the SE. You'll eventually find a purse with some of the info you need. Head back to Hawkins Suburbs and the Pool. You'll eventually find a note that gives Samantha something more concrete to remember; head back and prompt her until she realizes it's in the back office and slides you the key. See the seller's listing for full details. Next, barricade all the windows, then the door to start a boss fight. You can clear out the base as you wish, but you'll find the golden bears SE of your position (the door opened by the pressure plate has some goodies but you're going to need to come back with cranks to get most of the stuff here). Enter Secret Russian Base for a cutscene. If you do well you'll get five tickets maximum. You'll be rewarded with Gnome #23: Cruise for your trouble. You'll get stunned by the camera, but should end up on the right side of the beam. Now we need a Soviet Keycard Lv2 to proceed through the metal door in the previous hallway, so go SW of Robins room and enter the alarm room. Enter the bolted door to the NE to find x2 Medkits. 0:58. Starcourt MallTalk to the gang waiting outside the mall. Also among them is Murray Bauman, played hilariously by Brett Gelman. An alarm will go off immediately when entering the 2nd room, and you need to use Dustin to unlock a series of 3 panels in order to hit the alarm switch. Otherwise, head SE to find another clown and the yellow doors. There's a chest and vent back here, past the vent are two Flayed, and also Gnome #28: Glenn. Head up to Floor 4. Find Billy by following the clues, and Eleven will insist you head to Max's house (in the Suburbs, at the far NW corner of the map). Stranger Things 3: The Game is the official companion game to Season 3 of the hit original series! Our goal is to keep the cabin from collapsing, so we need to keep the tentacles that pop out of the windows subdued, and then re-plank up the windows with the Wood Planks that appear all over the battlefield. US $23.98. Return to the TV and start messing with Eleven's powers and enter The Void. The clue you're looking for is the shoe store on the upper level. Netflix Still Wants Stranger Things Game After Telltale Closure - IGN News. Now enter the lab for Hawkins Lab First Floor. You should have 12 by now, so we need at least 18 more to make a total of 30. To get into the second pressure plate room with the green garbage dumpster, have one character wait next to the tree so the other character can push the dumpster into him and onto the pressure plate. You will not be able to return. Once you find the scientist, you'll need to escort him out. Man, there's way more random illicit activities going on in this game than the show! Grab the laxatives back here and clear out the rats, then head back to Robin in Scoops Ahoy. Then, exit the area and head to Hawkins Hospital. GOG.com then posted on August 30th to announce that the game would also be removed from sale on their platform on the following day. You'll see the fence with a waypoint, but if you head past it there are more enemies guarding a chest. Now head SE to the end of that long hallway to another locked door. Open the hack panel here and send Erica through the vent in the next room to grab a keycard. Backtrack to the locked room for some enemies and loot, then proceed on through the opened path. In the final room before leaving, if you check to the south path below the wooden door, youll enter a room with a chest x5 Random Items. Now head SW to Max's House and head to the bathroom for another chest and Gnome #46: Tubbs. Check Pan-O-Rama. There's a ton of other stuff in this area, including a puzzle with the statues to open a yellow door, but we've got the achievement-related stuff so I recommend ignoring it all, especially on your NG+ run. To start with, talk to Will to complete what you're up to, and then head over to the other side of the room to talk to Max. You'll need to adjust some environmental pieces here to open the path forward, with clues at the phone. Anyhow, Ivan will task you to look for items in three locationsStarcourt, Dustin's and the Library. Now for an interesting puzzle. Cut into the locked room here to orient the rat towards the sink, and you'll see the door opens. Go with Steve to the button, and press F (he won't move). There are 3 bolted doors here, open them all. After a bit of boarding up windows, you'll hit a cutscene and head to the mall. If you head over to Fanatic AKA Mr Give-Children-Weapons Guy, who now wants brass knuckles (they're $8 in the nearby pizza place). Then hit the blue switch in the central square on the left side, and then the red switch at the forest NW corner of the room to unlock a back door. Now head back towards the main part of the fair. Head into Hawkins Town Hall and talk to Anton right in the lobby. When both are complete, a locked door will open to the north and the alarm will end. The math isn't over in the next room (I can see why the pizza place is going out of business). NW of this leads you to some gruff men guarding a door, but in the corner behind some boxes is Gnome #3 Doc. Gnome #33: Willie ~ Hawkins Square ~ Inside City Hall in the bathroom behind sink. You'll come across a bear on a plinth, and need to find the remainder to proceed. He'll give you a keycard which will open the door heading SE close to where you started here. If you dont understand why, 2-Pi-r is basically just the circumference of an object. Also pick up the master key here and backtrack to the locked door in the previous hallway (near Peewee Herman's room - yeah, if you haven't been reading the hospital occupants, you've been missing some jokes). the devil's arithmetic full movie; give examples of strategic, tactical and operational plan brainly. In this room is also the final fish you need for the side quest. Orient the far left/NW rat to the picture of space, the second rat down to the power lever, and the last towards the bookshelf. If you haven't seen the show yet, this will spoil it, so I recommend watching it first. Head to Murray's Warehouse. Check back in and Mrs. Driscoll will open the barn for you. Before we get started, it's worth nothing that you've got new crafting options unlocked, so you might want to peruse them and see what you need. Discuss this walkthrough in its Walkthrough Thread. In the final one you'll get a quick cutscene. Defeat the enemies in this room as quickly as possible to advance to the next room. Rewards: Unlock Door, Hidden Corridor, Gnome #24: Charles, Sardine, Large Magnet. Just let the timer run out and move forward for now. * Bei Fragen einfach anrufen oder schreiben: +49 (0)176 248 87 424. agma ballet companies; evil mother in law names; difference between crime and offence uk They're pretty easy to find. There were 5 numbers listed in Murray's computer, starting in 1, 1. At the end of this effort you'll be rewarded with Gnome #41: Adora. On Aug. 31, 2021, Stranger Things 3: The Game will be . stranger things 3 game murray's warehouse buttons. Now head to the Pool and the vent in the women's locker room showers to find Gnome #44: Papa Gnome. You'll need everyone's player manuals: Mike's is in his house, on the ground floor in the SW room; Dustin's is in his house's bathroom; and Lucas' manual is in the clearing NW of Max's house. Stranger Things 3. There's a guy hawking a tiny person, and you want to pay ten tickets to see that, because it's actually a Gnome #47: Coleman. You probably already picked up the coffee and filters if you ransacked the place and hit the storeroom. This doesnt appear to be a sidequest, but if you search farther east in the woods, youll find a path leading to his Convertible Key. Head to the Pizza Parlour; the door in the back of this area is now open (and will lock after this quest, so make sure it's thoroughly looted when you're doing this part). Turn on the breaker and head through the elevator to Upper Starcourt Corridors. You'll find the vent in the basement in the NW corner. When you're ready, position your characters by the consoles. So instead, set the breakers to what the computer in the opposite wing said.