K. kyle123 New member. By this point you should have gear that can hold up and healers who know what's what. They are however allowed into LDoN's. Click here for more information. While I didnt test this strategy in The Bloodfields, I think that zone also has a fast respawn rate of 10 minutes and 40 seconds, so this strategy should also work there if you can find a similar camp. BEST: (14-18)-30 Blightfire Moors (Crescent Reach>Blightfire Moors) - If you came in at 14, kills snakes and rats that are between the CR zone line and the PoKnowledge book. The goal is to get the three Clean Up the Farm quests from Siggik at the gnome camp near the Steamfont zoneline. If you have access to it, the TBM Crypt-Hunter gear is comparable to every expansions group gear until 105 and you can upgrade it with augments so that it levels with you in 5 level blocks. Considering you should be killing three mobs every cycle in which each cycle is 10min and 40 secs, you should be killing 15 mobs an hour. The Rogue merc does melee damage where as the Wizard merc will nuke, all pretty basic. Kill the wereorcs. Still do! (25% was in Overthere when it was a hot zone.) You can conceivably go to 80, but it slows down and there is better exp to be had elsewhere. You are using an out of date browser.
Commands - EQWiki Lots of nameds spawn here, so be careful if you don't have a good group or a good box team. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. This is due to the way parties divide up exp. There is a new set every 5 levels but it isn't really worth getting more than maybe a set for a healer merc at 75, 85, and 105. For everyone else, exp kinda tapers off around 82. The Dead Hills Gribble HA's have been removed from rotation, though they are still the easiest and most reliable way to get through the levels. This disparity increases with levels. Once that's done, go through the doors and head to the second level. Aggressive: If you or any group member is attacked, your merc will attack. The doombugs normally come in packs of 2 or 3 and aren't social with crows or scarecrows, who normally are single pulls but are social with each other. In order to hire a mercenary meet at least one of the following conditions: Own the Age of Discovery expansion (having purchased when it was a new release). https://www.eqprogression.com/zone-leveling-guide/ PirateKilt 1 yr. ago IF YOU'RE NOT BRAND NEW AND KNOW WHAT YOU'RE DOING/NEW PLAYERS AFTER YOU FINISH MINES: 1-(14-18) Crescent Reach (You zone out of Mines and are automatically transported here. But since I listed Dalnir, I felt I would be remiss to list this place. Don't accidently attack Lhranc if you see him. From where you zone in, drop down and kill everything in and around that structure that DOES NOT SAY "WOULD TAKE AN ARMY TO DEFEAT". Look at my map in comparison to your map to see the location. Undead mobs for your paladins to slay and lots of Dark Elves to murder. See below for the final bit of the guide. ALTERNATIVE: I really think City of Mist is the single best spot for this level range. My next endeavor is to actually give Underfoot and Seeds of Destruction another run through and see if there are any additionally effective areas there I missed. I dont recommend using one ever unless you know the class to begin with) a questline was added in Feerott, the Dream that unlocks all ranks of Journeyman Mercenaries. The best place in this zone is the hobgoblins, which are directly left of where you zone in, at the north end of the canyon. Everything has changed with the Seeds of Destruction expansion. Level 5 Unlocked AA: Origin. You will decimate all. The amount of experience you get varies upon level, but I know in the level 100 range, you get around 8-10% of a level per completion, as well at 1-2% for kills. Start off killing drakes, snakes, and spiders. Third, get yourself maps immediately. It looks pretty though.
Mercenary equipment - Fanra's EverQuest Wiki If you have an enchanter mez the adds and then hold them for one minute after each kill. So I will fix that. Some players are reporting trouble verifying their email address. At 82 or straight away if you have a group, head down through the mansion to the basement area. DO NOT USE FOLLOW HERE. This repop time is significantly faster than Doomfire, the Burning Lands (Plane of Fire) which is 36 minutes. I have never played F2P so I can't tell you how to negotiate that. Depending on how fast you're going this place is wonderful to 38, but tapers off to just decent after that IMO. Also, being a class like Paladin can make leveling in some places way faster. Read More! Feel free to tell me how terrible my suggestions are, as long as you leave a different/better idea. Once you get going quickly with the HAs from Gribble, you can throw in some of the HAs from Skulk. It's accessible at level 75, so you can have J5 mercs 10 levels early. I normally always see people using SKs with mage DS in like fortress mech to do the same thing. The Foundation is one of them and might be worth heading to. Get invisibility on a character who can rez or has a healer merc at least. Everything is pretty spread out and it's dead simple to pull singles or just wander and kill. Doesn't apply to certain AAs, like tradeskills, etc, but its plenty sufficient for leveling.
everquest afk mercenary leveling guide Passive: Your merc will not attack anything. You never have to upgrade your Mercenary, he will level with you. Also please note the races that can be clerics are the only races allowed to be healers, same goes for tanks. Everything is gnomes, constructs, slimes, minotaurs, and elementals.
Adon's Quick Pet Guide for returning players on progression servers Worth about half a level in that range. When your Mercenary dies the button will change to Revive. What that means is he just won't do anything. The north camp is the three rooms near Muramite Proving Grounds. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. The key is the respawn time for the zone. Everquest, Everquest Leveling Guides Since leveling speed in Everquest is determined by Hotzones, which changes every now and then it's hard to find a leveling guide for Everquest. They will drain half your exp and do very little damage. Finally the yeti caves are a decent camp as well, offering two named yeti and if no one is doing the cockatrice then those two nameds as well. When you come back Re-summon him and he will be your level again. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. Here are some suggestions as to how to use these areas to hit max level. When the mob starts to run, you want enough space for your merc team to finalize the kill before aggroing the mobs across the hall in the other room. If you're a returning player you can find Mercenary Liaison's in PoK. So finding a camp could be tough depending on your chosen servers population and the hour of day. Begin murdering worgs, turning the quest in every 20 worgs. Based on the information provided my first thought was that the begging skillup RNG was better on higher level NPCs than lower level. A single heroic 85 is all that is really needed to roll over the content though, which shouldn't be hard to find on any server you're on. Theres an important point to be made about this guide and why its successful. I just dislike this place in total. All the living creatures run, so you might be in trouble without a root or snare. Kill everything. A bunch of the missions and HAs are actually really fun too if done once or twice. The north camp is the three rooms near Muramite Proving Grounds. They aren't that hard and only require a group to do, below is a table of the lines you have to complete and the mercenary tier they unlock. There are a few provided for you by the game, but the vast majority of the world is gonna be uncharted and you will need reliable maps. When people return to EverQuest from an extended absence, they always ask wheres the best place to level and grind AAs. It is packed full of Erudites, undead, and gelatinous cubes. A properly set up box group can do everything but the final mission easily. It's one of the two expansions that made me quit EQ for any length of time. I'M NOT QUITE READY FOR EOK/ROS (100-105) - This is very much dependent on gear and group. This works out to 4 AA (6 AA on Test) an hour while AFK. The orcs hit a little harder and stun more and as you push back, there are higher level drakkin. They have low HP and don't hit very hard. What i mean is if you do Field of Scale, you'll have the rank IV merc, not the III or II. 38-44 especially will come in a matter of hours. The reason you select Journeyman is because the Journeyman mercenaries are better, stronger, faster and more advanced (Literally). I believe the camp is called Library Camp commonly. if you are wanting to go fully afk do it in instances it is much safer imo, hmmm.. there was hatching a plan or something like that, only decent one i can think of right now. Next Last. Q: How does shrouding effect my mercenary? The old school Journeyman Rank 5 mercenary questline takes place here if you want to do it. Also during spell cooldowns they will use agro reducing abilities. Welcome to our Everquest 2 Leveling Guide! When you suspend a merc you must wait 5 minutes to bring him back into the world. Fire, it depends, the stronger DS doesn't outbalance it's weak tankage. To level up your Mercenaries, simply take them on bounties - they get XP for each fight you beat. The mob density is incredible and you can clear the first three levels of the tower at a breakneck speed. These will take you to 67-70ish, though only paladins should really try and go to 70 here via swarming. Nameds drop a pretty good belt and necklace. It's a hot zone occasionally and of the Alaris zones that cycle as hot zones, I think it's the best. Q: Do I have to have the plat on me to pay the merc? Dwarves are normally friendly, so ignore them as well. Your destination is the top right corner buildings, which contains a ton of animated hands. These can quickly take you to 64-65. Be careful about how much you aggro as the prophet's do Complete Heal. Usually you can kill 5 or more mobs in the 15 minutes it takes between Upkeep's. True - but depending on the area / level / buffs needed you can set up for AFK and go out to work for the day - then come home and spend your time grinding. They are a must going forward. If you hit "M" you can see your map. They like to run, so bring a snare. Glass cannon mobs, simple pulls, a real honest to god tank can easily take 2-3 at a time. From PoK>Gulf of Gunthak>Dulak's Harbor, Board the ship Stormwave or talk to the teleporter guy if it's all broken>Dead Hills. The drachnid are probably the lowest level mobs in the zone, but it gets hard to pull singles and they have a lot of HP. Stance: You're allowed to set the stance that you want your mercenary to be. Resplendent Temple is awful in my opinion, with it being nearly impossible to pull singles, and Pillars of Alra is hard to get to (you have to run through a lot of angry Alarins who can see invis in Resplendent Temple) and easy to get yourself killed in, for much the same reason. Please take a moment to familiarize yourself with our privacy practices.If you are a resident of California, please view our California Privacy Disclosure. It's still confusing, you slipslide everywhere, mobs are invisible, pathing is terrible, and you get vertical aggro. A: When you shroud the mercenary is suspended, when you have enough money to pay for the mercenary you may unsuspend him. There is also Defiant armor sets which give you incredible stats over a range of levels and are incredibly useful from 1-70. Coming from The Mines, start killing gnolls until 12. Wall of Slaughter (64-68)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter) - Even with this not being a Hot Zone anymore, in this level range with a group this place is pretty great experience. You can do 1-40 in about 12 hours of playing. Dulak's Harbor (35-43)(PoK>Gulf of Gunthak>Dulak's) - You can go higher than this by killing cultists and stuff in the tunnels of the zone, but I think the best thing about this place is the mob density for lower levels. Joined Feb 1, 2009 Messages 62 Reaction score 0 . If you're a damn the torpedos type, you can pull the fire troops around the giant Solusek Ro, who is standing there in all his glory. Tank Mercs can kill a red con in about 2-3 minutes (If its REALLY red to you). Right click anywhere on this box and select "Puller" as your Main Roll.
Everquest Mercenary Guide - Almarsguides Since I see a lot of people asking where do I level or is this a good spot for leveling at X, I thought I would jot down this leveling guide. This is no longer a viable leveling method. Q: If the Mercenary dies do I have to buy another one? Healers have a chance of actually rezzing you! The Serpent's Spine Everquest Leveling Guide, Seeds of Destruction Everquest Leveling Guide, Call of the Forsaken Everquest Leveling Guide, The Darkened Sea Everquest Leveling Guide, The Broken Mirror Everquest Leveling Guide, Empires of Kunark Everquest Leveling Guide.
Power Levelling - Zliz's EverQuest Compendium In addition, they are packed together. Journeyman is an order of magnitude better than Apprentice and is only available to people who pay for Everquest.
stobe the hobo death scene Your toon classes are irrelevant. Wall of Slaughter has repop time of 10 minutes and 40 seconds. Your Mercenary can come in two skill levels Skill Levels Apprentice - on par with single group geared players, on spells and abilities that have a rank, it will have rank 1. BEST (68-78): Dragonscale Hills (68-78)(PoK>Steamfont Mountains>Dragonscale Hills) - SEE NOTE ON MERCENARIES BELOW FOR WAYS TO BOOST THEIR EFFECTIVENESS A LITTLE. This place isn't bad for everyone else in general and is much easier to get to than Ashengate, so it might be a good alternative. It's called No Heroism Without Fear and begins at Investigator Drolmer. This room is very popular as it has access to 4 nameds (3 goblins in or very close two the big room and 1 beetle down a side corridor) and if you get lucky can very quickly have you loaded down with a full set of tier 2 EoK visible gear as well as a bunch of really good nonvis items and augs. I just wanted to see why you felt AFK Merc killing was assish and if you felt the same about AFK killing. You may finish them and have 30-45 minutes to wait.