Each map is an arena with set enemy spawners and objectives to defend. Check. Etheria is broken down into playable maps to explore. Dreadbones can double spawn at once from the same location. On Wave 1 you may see 6 or more marks, and by Wave 5 you can see 18 or more. https://wiki.dungeondefenders2.com/index.php?title=Maps&oldid=16575. There are red and purple auras that heal enemy units at a rate of 100% every 1 second. Keep in mind that the Horde lane moves, so don't overbuild on only one lane. Make your way into the cavernous lairs of the Wyvern Mother to recover the mysterious ancient creature eggs. Whirlwind is a powerful persistent AOE damage ability that gains different abilities based on the primary active stance. The Boss is The Eye of Cthulhu which is a giant eyeball that's also a unique enemy from Terraria alongside Demon Eyes. They do not intentionally attack any defenses, however they will sometimes possibly attack a barricade on their path, so all you need to do is come near one and it will then chase you the rest of that wave. (2.7) - Added a DPS Apprentice Guide, and will update with a Tank Squire setup as soon as I can get valid information or level one up soon! The Bonus Maps consist of all maps in the Campaign Menu that are not in the original campaign. This map gives Close to 4.3K total Experience which is enough to put one character to level 3. System Requirements. Prime Incursions are the next tier of Incursions after Chaos VII Incursions. We are a self-funded studio, which means we have the creative freedom to make A new indie development studio comprised of a team of developers passionate about the Dungeon Each Prime group would have a pool of 4 different prime weapons. All active Jester Boxes will despawn in this boss fight. Dreadbones. On Wave 5, Maldonis summons a huge amount of Marks all at once, right before he descends as a miniboss, and no more Marks will spawn after that. Everything listed is approximate and is without any ancient power increases. There is a Slekeleon miniboss named Trikk that spawns on the left side of Maldonis on Wave 3, then regenerates at the beginning of each subsequent wave, and has a unique purple flair. You cannot do this from the air or on an elevated surface. Each wave, the number of auras will increase in predesignated locations on the map. On the East end of the map in the long horseshoe shaped hallway that the heroes first spawn in, there is the Assassin's Potion which is a table with a blue flask on it. We are truly a spectrum of energy, excitement, and diversity and that is why This means that Tower based defenses are hard to hit them with, but Aura and AOE based ones are much easier to use against them. Defenders franchise. This is a Hero debuff that you can acquire by having your hero touch it. The Wave after a Sub Objective is destroyed will spawn. You must defeat all of the Altar Assassins on the map to end that wave, and enemies will spawn infinitely until then. Once defeated, he will respawn after some time passes. Dungeon Defenders 2 Hotfix 2/13 Feb 13 New Cosmetics Added anime Gunwitch Added anime Huntress Bug Fixes It is best to try and kill them with traps, nodes, and auras before they get in range of anything they target. If you are not in a coordinated team, you may consider waiting to play this incursion until you have chaos 7 gear. Area 1 consists of the first four levels of the original campaign. Dungeon Defenders 2. 21.0MB ; 23-- 11 . (See the pictures to the right and below for the locations.) Level 1 - 3. On that rampart you will see a catapult. To vanquish a Death Mark, have your hero walk anywhere on the ground inside a Death Mark while you have the Holy Aura, and it will then instantly disappear. Dungeon Defenders II is set in the fictional world of Etheria. The amount of Knights that spawn, when they spawn, and what color they spawn as are all random, but spawn rates do increase in frequency as you advance to each next wave. Any help with where to look would be great I already know which towers are working just not placement on some maps. Each level plays different then the last with new and exciting challenges! You cannot pass under or jump through them. It's important to take down primary targets with your dps. Main Objectives can be identified by the spinning red trimmed yellow shield above them. While patches contain bug fixes and balances necessary to play the original game, downloadable content is not required and may be . After completing the Campaign, players should make their way over to Adventures, followed by Expeditions. click here to learn the cores and sub-cores. This update brings a brand new map to the Dungeon Defenders universe as well as some QoL features that have been requested. The Frost Orc, which is a frost skin version of a Orc who emits a cold aura around them (similar to the Drakenlord ice shield) that slows any hero or defense it comes in contact with and the auras can stack. Once there, they attack the crystal doing 500 points of damage a second, which is a relatively small amount. This carnival-themed challenge adds plenty of extra activities to the normal mix of defending. Once you lower his health by that much, that wave will end. The more range your towers have, the better. Main Objectives have a Health Pool. Check.GameZoneA bigger, better, more refined take on the original concept from what Ive seen, following their hearts is already paying dividends, and I cant wait to play more Dungeon Defenders 2.IGNOther than The Legend of Zelda: The Wind Waker, I can't think of a game that looks more like an honest-to-god cartoon.PC Gamer. Sniper Warbleed (large version of a Hex Thrower) also commonly spawns on Wave 5 from any lane. You will lose your current debuff if you switch heroes or die after acquiring it. Release . When you begin Wave 1 you will have infinite building time. Dreadbones will vanish. Challenge Collection - Got Dat Swagga. On Wave 1, only 1 aura is present, on the north double lane right where the two upper staircases end. Dreadbones also spawns from a scheduled lane as a miniboss (as shown on the enemy list for that lane), then that version of Capt. Slow, Stun, and Freeze can be applied and will have an effect. The map is dark, so the gold nuggets can be hard to see, but they do sparkle. To activate the Ritual, you must interact with the coffin. Minimum: Daily Mission - Those Without Faces. If successful, the Knight will vanish and a message will say "The Spectral Knight has been cleansed". Each Knight is either colored Red, Green or Purple, and when they spawn the game message will tell you what color they are in text, and the message text itself will also be in that same color as well. Espaol - Latinoamrica (Spanish - Latin America). Cyborks will target auras, nodes, and traps but do not target towers. Frost enemies will take double damage from any flame element attacks. Having a high hero HP value is also advantageous to surviving their attacks. Etheria is broken down into playable maps to explore. I can sometimes so siphon site but not consistently. The first 3 maps in Normal mode serve as the Tutorial for the game. If the Dark Realm Statue is not defeated during the ritual, it will vanish and any heroes inside the altar area will be killed instantly, no matter your defense or health level. Dark Mage skeletons) will not have chrome skin, but the Chrome mutator is still applied. Dungeon Defenders II is set in the fictional world of Etheria. He will continue to respawn as long as the wave continues. I heavily used GW for broomnado and book drop for CC on early maps but concussive shot is also great for crowd control. A stage mechanic has been added to this incursion so that you can remove Death Marks. Staggering Shout gains stun and Whirlwind withers enemies. The Tavern Base game Base game Campaign Campaign Encore Act 1. The Demon Lord will also repeatedly throw lava balls at or near each hero, and do splash damage when they hit. Stop him by loading the catapult with burning stones that drop from his army of Lava Guardians. Some maps do not have campaign missions and thus are only playable in challenges. Recruit a cast of characters to join you on your quest to save Etheria. On Wave 5, up to 7 hidden nuggets can randomly spawn as the stage progresses. What makes this incursion unique are the enemy healing marks placed on the map. Challenge Collection - Etheria Strikes Back. Dark Assassins can still attach to you, and you can still not jump through Altar Assassins, but you will take no damage from any enemy attacks. Once defeated, the Dark Prophets will drop a purple book on the ground called a Ritual Item. It spawns randomly from either air spawn point, and it can be seen on the schedule before the wave starts. Dreadbones spawns. Get ready as this is gonna be a long post! Gold is also dropped by special minibosses that constantly spawn from lanes called Golden Crystal Beasts (a large gold flair Witherbeast). They have no effect on the hero or your defenses. The first 3 maps in Normal mode serve as the Tutorial for the game. On all Incursion maps, the 'Replay from Wave' function is disabled. Level 5 - 10. What makes this miniboss unique is her ability to summon shield around her and any surrounding enemies that reflects all damage back to its source and instantly kill it. Challenge Collection - Exorcist. This includes stun, freeze, and slow. The Sub Objectives or Sub Cores are defense points on maps that, if destroyed, open up a new spawn point for Enemies in the next wave. On wave 5, the Horde lane will change to 39 Kobolds and 140 mini-Quiblys. (?) One spawn point is just inside the lower Southwest cave entrance (single enemy path), next to the crystal. The increased power and speed make it so that upgrading is not really necessary. This Kobold Fliers variant are quite the scarier version of their regular counterpart pretty much because they are extremely easier to be aggroed from further distance and these fliers are much faster in diving to their target too. Dryad Trees do not ever disappear, so that all Dryad defenses can be used. These work especially well on the Horde lane as enemies are packed so closely together. Incursions - Dungeon Defenders 2 Wiki Incursions navigation search The Incursion game mode contains special versions of standard maps with additional unique challenges and Mutators. Click. Some of the old maps can be accessible at higher levels with elevated difficulties. The past has been altered! These weapons with unique new models drops with Chaos VIII or Chaos IX stats fully upgraded, depending on which difficulty you do. You cannot stand on the actual lava ball, but you can stand on the catapult where the ball is, and the graphics will just overlap. Main Objectives are fixed for each map and wont change. A new indie development studio comprised of a team of developers passionate about the Dungeon Defenders franchise. Last Update: 22 Jun 2012. The second main gimmick of this incursion features a boss wave. The timer defenses disappears by starts from when the defense is placed, no matter what phase it is, so it is recommend to ready-up the stage as quickly as you can on each build phase. Be sure the defenses you select can combat both of these units. The potential for infinite replay value? The first and second wave will always start with 3 boxes while the third wave have 4 boxes, 5 for fourth wave and 6 for fifth wave - if any of the boxes are destroyed, they will be replaced in the next combat phase. What Trendy seems to be developing is a guided missile aimed straight at every gamers pleasure centers. These maps are available only in very specific gamemodes unlike most common maps. I didnt rly like gw I play dps app. The Knights are not shown on the mini-map, but are represented on the actual map by a skull and crossbones icon of the same color that they are. Dreadbones on any wave. Same for your hero, if you attack any enemy with this shield active, you will lose a life. Lets not keep you waiting []. You can see where and in what order the ogres will spawn on the lane schedules, as the first type Ogre (Timothy, Wyvern Fan) spawns first, and second type (Jimothy, Wyvern Enthusiast) second, and the third (Gregory, Wyvern Aficionado) spawns last. Be careful not to stand in a corner or next to a ledge when they find and attack you, as they can push you over the side or you can get trapped in a corner. In this overview you will find who played the map with you, as well as the Awards section. Deeper Well (Hard Mode, Hardcore)- In theory makes a level 0 hero go to level 13 in one run. Cleanse these spirits from the catacombs to keep these crystal safe. There are two types of Objectives for Heroes to be concerned with. This wave also spawns witherbeasts that drops large orange crystals that grant damage buffs to the hero (which could assist with taking down the giant ogre) and Carnival Kobold Fliers (which altogether makes about 13 enemies). Challenge Collection - Game Warden. - 77% of the 20,334 user reviews for this game are positive. The Altar will be motionless and does not do anything at first. This gets fully healed at the start of each build phase. Once he is killed, all Healing Marks dissapears. Daily Mission - Voltage Regulator. Complete her challenge to protect the remaining Crystal Core. When they first spawn, their icon will appear as a purple question mark, until they pass the spawn point. Welcome back to the (renamed) Wild Westival! Siphon stance causes Staggering Shout to apply the lifesteal debuff to affected enemies and Whirlwind damage dealt into self healing. With your support, we'll continue to add new heroes, maps, loot, features, events and more! After a Dark Realm Statue miniboss has been summoned and defeated, the the Altar Assassins can then be damaged. On Wave 5, you will often face 3 random miniboss spawns, Trikk regenerating, Maldonis the Dark, and possibly one or more Sniper Warbleeds. At the end of a map you will be given a Match Overview. I ave replaced a few of my relics with lower c3 ones from leeching rest reasonably high c2 and at As108 but still cant farm solo all maps in c2 and I am sure it must be a build issue more than anything else. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. Challenge Collection - Malthius Busted. Keeping Sub Objectives alive til the end of the map will yield bonus experience. The key to this map is to counter Cyborks in each lane and being ready for the minibosses that spawn on Waves 2-5. At the end of a map you will be given a Match Overview. The Sub Objectives or Sub Cores are defense points on maps that, if destroyed, open up a new spawn point for Enemies in the next wave. EV2 Reflect Beams fire constantly at a fixed rate, no matter what size the beam is, and the node only travels along the bottom of the beam. The key to this map is to counter Cyborks in each lane and having plenty of air defenses against the large amount of fliers that will come from 3 directions. Here's the list of enemy Squads Jester Boxes can spawn; A side gimmick of this incursion feature all air lanes to only consist of Carnival Kobold Flier. Chaos Four enemies have hefty defenses against attacks that cause slow, so be sure to adjust your layout to account for the, Chaos Five enemies see the return of Cyborks once again and then the addition of Dark Assassins. Area 2 consists of levels 5-8 of the original campaign. The lava balls the Demon Lord throws do not end up as debuffs on the ground in any way. The new enemies include the following. Also found in the hallway on the North and South ends are a single bell (Known as Assassin's Bell) in both locations. It's a Free to Play game on Steam. We Are Chromatic. There is no requirement to remove any marks apart from the fact that it will make playing the stage easier. Five new enemy units have been added and one new miniboss. Campaign is the default, standard and foundational game mode of Dungeon Defenders . Wave 5 can have zero miniboss spawns. Daily Mission - Blood Moon. It's easy! Touching the Subcore with your hero will gain you a sparkling golden glow debuff around your hero, known as the Holy Aura. Chaos Five enemies see the return of Cyborks once again and then the addition of Dark Assassins. Frost enemies will not target auras and traps, but anything inside the frost aura will be hit. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews . DEFENDERS, As promised, we're excited to show you all the latest additions and changes for Dungeon Defenders II in the Going Wild West Update! If you swap heroes once you have the debuff or die, you will lose it and need to get another lava ball. Each wave one of the three ground lanes will be designated as the Griblok's Horde lane, and will blink red on the schedule. The Unholy Catacombs is being haunted by Spectral Knights! Maps - New. The Incursion game mode contains special versions of standard maps with additional unique challenges and Mutators. Stop them before they reach the Throne Room! The Main Objectives or Main Cores are defense points on maps that, if destroyed, end the current map. The dropped nuggets can stack on the ground in the same wave. The Dark Realm Statue does not move from its location, but will attack you. A Life Counter is shown in the center of the screen at all times so that you know how many lives you have left. These changes are not permanent. This gets fully healed at the start of each build phase. If one of your defenses attacks her while this shield is up, it will be lost. Aside from the Victory Chest having a chance to drop the incursion's respective special weapon, the chest also has a chance to drop one more item: Prime Weapons - He does not attack as a miniboss on Waves 1-4, and on Wave 5 he will drop down and become a miniboss you must defeat mid-way through the wave. 3 spawn points are on the North end of map, in the front of each of the cottage doorways on the path that goes off to the East. Powered by Invision Community. Main Objectives have the highest target priority for the. The Horde comes in groups of tight packs with Kobolds in front, mini-Gribloks next, and followed by mini-Quiblys. The beloved community-build overhaul gets official branch support! They do not attack any type of tower or the crystal. 1 will spawn on Wave 2, 2 on Waves 3 and 4, and 3 will spawn on Wave 5. On Wave 4, one air lane will drop to only 12 enemies, and on Wave 5 all three drop to only 12. The rockets are very deadly as they could result in a one hit death to a hero. Daily Mission - Shiny and Chrome. During each wave, right before Capt. He charges forward quickly once he spawns. Challenge Collection - Bore Witness. These maps are available only in very specific gamemodes unlike most common maps. If you switch heroes or die while you have a nugget, you will lose it. There is no timer on this debuff, and you can only carry one lava ball debuff at a time. This is where you'll spend any time not in battle to sell, buy, manage, trade, tinker and test any gear you've found in combat. Set one up in front of the defense you want to protect, with about one hero length away from it as the spears they throw penetrate the shield slightly and will hit your defense if it is placed too close. Groups are separated by small packs of 3-6 mini-Quiblys. Sub Objectives and the extra spawn points they open are fixed for each map and wont change. Staggering Shout causes enemies to take more damage and Whirlwind gains chain storm damage. Before you use the loaded catapult, jump onto it. A cart transporting an Eternia Crystal has collapsed outside of the gates of Dragonfall. Contents [ hide ] 1 Features 1.1 Rule 1 1.2 Rule 2 1.3 Rule 3 2 Chaos Level 3 Spawning Conditions 3.1 Fodder 3.2 Wompers 3.3 Throwers 3.4 Healers 3.5 Crippling 3.6 Vanguard / -Guard A group of Talongaurd have been ambushed while escorting one of the few remaining Eternia Crystals! Sign in to add your own tags to this product. Sign in to add this item to your wishlist, follow it, or mark it as ignored.